Educational technology, sometimes
termed EdTech, is the study and ethical practice of facilitating e-learning,
which is the learning and improving performance by creating, using and managing
appropriate technological processes and resources. The term educational
technology is often associated with, and encompasses, instructional theory and
learning theory. While instructional technology is "the theory and
practice of design, development, utilization, management, and evaluation of
processes and resources for learning," according to the Association for
Educational Communications and Technology (AECT) Definitions and Terminology
Committee, educational technology includes other systems used in the process of
developing human capability. Educational technology includes, but is not
limited to, software, hardware, as well as Internet applications, such as wikis
and blogs, and activities. But there is still debate on what these terms mean.
Technology of education is most simply and comfortably defined as an array of tools that might prove helpful in advancing student learning and may be measured in how and why individuals behave. Educational Technology relies on a broad definition of the word "technology." Technology can refer to material objects of use to humanity, such as machines or hardware, but it can also encompass broader themes, including systems, methods of organization, and techniques. Some modern tools include but are not limited to overhead projectors, laptop computers, and calculators. Newer tools such as "smartphones" and games (both online and offline) are beginning to draw serious attention for their learning potential. Media psychology is the field of study that applies theories in human behavior to educational technology.
Technology of education is most simply and comfortably defined as an array of tools that might prove helpful in advancing student learning and may be measured in how and why individuals behave. Educational Technology relies on a broad definition of the word "technology." Technology can refer to material objects of use to humanity, such as machines or hardware, but it can also encompass broader themes, including systems, methods of organization, and techniques. Some modern tools include but are not limited to overhead projectors, laptop computers, and calculators. Newer tools such as "smartphones" and games (both online and offline) are beginning to draw serious attention for their learning potential. Media psychology is the field of study that applies theories in human behavior to educational technology.
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